This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Reduce the Cooldown of Gourd by 0.8s.
Increase your movement speed by 40% for 3s after using Slither.
Reduce the Cooldown of Slither by 3s.
Increase the travel distance of Slither by 10%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Deflector Shield by 1.6s.
Increase your maximum Health by 250.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.
Increase Deflector Shield's Health by 625.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Increase the travel speed of Deadly Momentum by 24%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 9%.
Generate 6 Ammo after activating In Pursuit.
Generate 4 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Healing received by 8% while at or below 50% Health.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Allies' and your Movement Speed by 20% while in your Gourd .
Reduce the Cooldown of Gourd by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 6 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your Movement Speed by 9%.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Generate 6 Ammo after activating Combat Slide.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Increase your Reload Speed by 14% for 3s after hitting an enemy with War.
Increase the travel distance of Deadly Momentum by 15%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 24%.
Increase the travel speed of Deadly Momentum by 24%.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Heal for 75 after hitting an enemy with War.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Heal for 75 after hitting an enemy with War.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Each stack of Sharp Momentum Heals you for 120 after it expires.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 750-Health Shield after dropping to or below 50% Health.
Heal for 100 after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 1.2s.
Heal for 150 for each enemy hit by Broadside.
Heal for 250 every 1s while standing near a Shortcut.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Regenerate 180 Health every 1s during while using Rapid Shot.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 45% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Increase the travel distance of Combat Slide by 20%.
Generate 3 Ammo after activating In Pursuit.
Heal for 125 for each shot hit while using In Pursuit.
Decrease your damage taken by 12% while using In Pursuit.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Movement Speed while using Ghost Walk by 10%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Increase your Movement Speed while using Ghost Walk by 10%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Increase your Ammo regeneration speed by 36%.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)