This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 30%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Reduce the Cooldown of Dredge Anchor by 3s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Increase the travel distance of Shell Spin by 40%.
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Increase your Healing received from other players by 18% while at or below 50% Health.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 40%.
Generate 20% Energy after falling to or below 50% Health.
Heal for 160 after hitting at least one enemy with Skewer.
Heal for 120 after activating Shadow Step.
Gain 17.5% Lifesteal while in Dragon Stance.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase the distance traveled by Juggernaut by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 after activating Soul Harvest.
Reduce the time it takes to spin up your Hellfire Gatling by 4%.
Increase the distance traveled by Juggernaut by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Lift applied by Reckoning by 50%.
Increase the distance traveled by Conviction by 30%.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Heal for 5 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.