This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 50.
Increase your maximum Ammo by 1.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 20%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce the Cooldown of Crippling Throw by 1.2s.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Increase your Healing received by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 60%.
Increase your maximum Health by 150.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase your Movement Speed by 4%.
Increase your maximum Health by 50.
Reduce the Cooldown of Gourd by 4s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your maximum Health by 50.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 50% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Heal for 100 after entering Stealth at or below 65% Health.
Generate 60 Energy after getting an Elimination.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 3.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 5s.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Increase the jump strength of Heroic Leap by 15%.
Reduce your damage taken by 18% for 2s after using Recovery.
Reduce all active Cooldowns by 42% after getting an Elimination.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Increase your maximum Health by 150.
Increase your maximum Ammo by 2.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Reduce your active Cooldowns by 10% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Reduce the Cooldown of Crippling Arrow by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 0.8s.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase your Movement Speed by 4%.
Increase your maximum Health by 50.
Reduce the Cooldown of Gourd by 4s.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Crouching Tigron after falling to or below 75% Health.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Increase your maximum Health by 50.
Increase your maximum Ammo by 1.
Gain a 375-Health Shield for 3s after activating Crouching Tigron.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your maximum Health by 50.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.
Increase your Movement Speed by 50% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Generate 3% Ultimate charge after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 20%.
Reduce your damage taken by 5% while Stellar Wind is active.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 1.2000000000000002s.
Heal for 40 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 375.
Regenerate 2 Ammo every 1s while using Nullify.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase the lateral movement of Death Wings by 6%.
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Increase the Healing you do by 15% while at or below 70% Health.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Increase your maximum Health by 200.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of Body and Soul by 0.1s.
Decrease the Cooldown of Body and Soul by 0.6s.
Heal for 51 every 0.25s during Body and Soul.
Increase your maximum Health by 250.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 60%.
Increase your maximum Health by 150.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.5s.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase your maximum Health by 50.
Reduce the Cooldown of Crippling Arrow by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 2s.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 750.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Nullify by 3s.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Combat Slide.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Increase your maximum Health by 250.
Increase the travel distance of Combat Slide by 30%.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Increase your Healing received by 6% while Stasis Field is active.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.