This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Reduce scope-in and scope-out time by 40%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the number of targets affected by Oppressor Mines by 3.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your jump height by 20% while Agility is active.
Generate 25 Ammo after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Generate 30% Energy after falling to or below 50% Health.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.