This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Reduce the Cooldown of Reversal by 1.2s.
Heal for 150 every 1s while drifting.
Heal for 160 after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Siege Shield by 2.4000000000000004s.
Increase the duration of Siege Shield by 1.7999999999999998s.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 150 every 1s while standing near a Shortcut.
Heal for 300 after exiting a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 24%.
Reduce the Cooldown of Harpoon by 4.8s.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Increase your Movement Speed during Soar by 14%.
Increase your Movement Speed by 30% for 2s after using Blink.
Increase the distance traveled by Blink by 24%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 10%.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase the explosion radius of Salvo by 75%.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Gourd by 2.4000000000000004s.
Increase the travel distance of Slither by 20%.
Increase your Healing received by 24% while at or below 50% Health.
Increase your maximum Health by 200.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce the Cooldown of Piercing Quills by 0.15000000000000002s each time you hit an enemy with Caustic Spray.
Gain a 240-Health Shield for 2s after swapping into Travel Form.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 20% after getting an Elimination.
Heal for 120 after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Reduce the Cooldown of Rocket Boots by 4s.
Gain a 750-Health Shield for 3s after activating Rocket Boots.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 75 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Grumpy Bomb by 1.6s.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 200.
Reduces the time it takes for Grumpy Bomb to explode by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 20%.
Increase the radius of Pyre Strike by 40%.
Increase your maximum Ammo by 4.
Heal for 225 for each enemy hit with Wings of Wrath.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Increase your maximum acid capacity by 16%.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ghost Walk by 3s.
Increase your Ammo regeneration speed by 24%.
Increase your maximum Ammo by 20%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase your maximum acid capacity by 8%.
Increase your Movement Speed by 20% for 2s after swapping into Travel Form.
Gain 20% Lifesteal with Caustic Spray for 3s after swapping into Planted Form.
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after hitting an enemy with Shock Pulse.
Heal for 200 over the duration of Ghost Walk.
Increase the Chain range of Shock Pulse by 24%.
Increase your maximum Ammo by 20%.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your Healing received by 6% while at or below 50% Health.
Heal for 120 every 1s while Weightless is active.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ghost Walk by 3s.
Increase the deploy range of Healing Totem by 15%.
Increase your Ammo regeneration speed by 36%.
Gain a 300-Health Shield for 3s after dropping to or below 30% Health.
Heal for 400 over the duration of Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.2s each time you hit an enemy with Caustic Spray.
Reduce the additional Damage Reduction given by Hardening by half. For 1.5s after using Hardening, gain its benefits.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of your Ultimate Health pool by 1000.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.2s each time you hit an enemy with Caustic Spray.
Reduce the additional Damage Reduction given by Hardening by half. For 1.5s after using Hardening, gain its benefits.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield for 2s after swapping into Travel Form.
Increase your Movement Speed by 20% for 1s after swapping into Travel Form.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Increase your maximum Ammo by 4.
Increase the radius of Pyre Strike by 30%.
Increase the Stun duration of Pyre Strike by 0.6s.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while using Ghost Walk by 20%.
Increase the deploy range of Healing Totem by 75%.
Reduce the Cooldown of Ghost Walk by 1.2s.
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Increase the duration of Healing Totem by 0.2s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Gain 10% Lifesteal against enemies Slowed by your Explosive Flask.
Increase your Healing received by 18% while at or below 50% Health.
Allies hit by Healing Potion have their Movement Speed increased by 18% for 3s.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)