This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.
Increase the distance of each Nether Step dash by 20%.
Generate 2 Ammo after hitting an enemy with Defiance.
Hitting a player with Revolver Heals you for 15.
Reduce all active Cooldowns by 30% after getting an Elimination.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 3 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Hitting a player with Revolver Heals you for 15.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 20% for 3s after activating Nether Step.
Generate 3 Ammo after hitting an enemy with Defiance.
Reduce all active Cooldowns by 50% after getting an Elimination.
Hitting a player with Revolver Heals you for 15.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Increase your Movement Speed during Soar by 28%.
Heal for 120 after using Blink.
Generate 1 Ammo after activating Soar.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Movement Speed for 3s after using Grace.
Increase travel speed during Grace by 20%.
Increase the travel distance of Grace by 15 units.
Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.
Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Heal for 60 every 1s while Weightless is active.
Increase the radius of Healing Potion by 32%.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 80% while using Iron Sights.
Gain 10% Lifesteal while using Iron Sights.
Increase your maximum Health by 100.
Increase your Movement Speed by 20% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Reduce your weapon recoil by 80% while using Iron Sights.
Gain 10% Lifesteal while using Iron Sights.
Increase your maximum Health by 100.
Increase your Movement Speed by 20% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Increase the Flight Speed of Transporter by 30%.
Reduce scope-in and scope-out time by 100%.
Increase your Movement Speed while in Sniper Mode by 25%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Increase the duration of Hunter's Mark by 2.4s.
Increase your Movement Speed by 20% while Hunter's Mark is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Hunter’s Mark by 5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.
Generate 2 Ammo after activating Combat Slide.
Generate 6 Ammo after activating In Pursuit.
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 1.6s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 8%.
Reduce your damage taken by 5% while Stellar Wind is active.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after using Grace.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo for each enemy hit with Valor.
Increase the travel distance of Grace by 10 units.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 17.5% Lifesteal while in Dragon Stance.
Increase your maximum Health by 50.
Heal for 80 every 1s while Agility is active.
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Increase your jump height by 80% while Agility is active.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 30.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 20%.
Generate 3 Ammo after hitting an enemy with Defiance.
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 3.
While you have your Talon Rifle equipped, the Cooldown of Flare is reduced by 0.2s every 1s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Generate 60 Energy after getting an Elimination.
Hits with Talon Rifle generate 4% Ultimate charge.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Health by 50.
Increase the travel distance of Grace by 5 units.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.