This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Gain 4 credits for each enemy Champion hit with Rogue's Tempo.
Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.
Hitting an enemy with Rogue's Tempo grants you 2 stacks of Piercing Momentum and Sharp Momentum.
Increase your Reload Speed by 21% for 3s after hitting an enemy with War.
Heal for 60 after hitting an enemy with War.
Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the duration of Curse stacks by 0.6s.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the duration of Curse stacks by 0.6s.
Reduce the Cooldown of Savage Tear by 2.5s.
Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 36% for 1s after hitting an enemy with Love.
Each stack of Sharp Momentum Heals you for 30 after it expires.
Reduce the Cooldown of Deadly Momentum by 0.7s for each enemy hit by it.
Hitting an enemy with Rogue's Tempo grants you 5 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 200 Shield for 3s after it expires.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 50.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 50.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Reload Speed by 40% for 4s after using Blink.
Generate 1 Ammo after activating Soar.
Increase your Movement Speed during Soar by 14%.
Heal for 180 every 1s while Ice Block is active.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Flutter by 3s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your maximum Health by 50.
Reduce your damage taken by 20% for 3s after activating Flutter.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Dead Zone by 4s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 14% while Out of Combat.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
You do not consume Ammo for 1s after hitting an enemy with Poison Bolts.
Increase your Movement Speed by 25% while Hidden is active.
Increase the duration of Hidden by 5s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Oppressor Mine generates 6 Ammo.
Reduce the Cooldown of Oppressor Mine by 4.8s.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the range of Oppressor Mine beams by 100%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase your maximum Health by 50.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 50.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Increase your maximum Health by 50.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 40%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.