This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 0.5s.
Increase your maximum Health by 150.
Gain a 625-Health Shield for 3s after activating Impasse.
Heal for 750 after activating Impasse.
Reduce your active Cooldowns by 24% after getting an Elimination.
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 45 Energy after getting an Elimination.
Flare lasts 1.2s longer.
Increase the maximum Ammo count of both your weapons by 3.
Your inactive weapon generates 8 Ammo every 2s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 44% while Billow is active.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Increase your Reload Speed by 30%.
Increase your maximum Ammo by 2.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Increase your maximum Ammo by 6.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Reduce the Cooldown of Dredge Anchor by 1.2s.
Heal for 220 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 2.4s.
Heal for 240 after hitting an enemy with Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge by 0.5s.
Gain 10% Lifesteal while Overcharge is active.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 33% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 15% Mana every 1s while using FrostFire Glide.
Heal for 200 every 1s while using FrostFire Glide.
FrostFire Glide travels 10% faster.
Increase the duration of FrostFire Glide by 1.5s.
Increase your maximum Health by 150.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Shatter by 1.5s.
Increase the duration of your Illusions by 5s.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge by 0.5s.
Gain 10% Lifesteal while Overcharge is active.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rune of Travel by 4s.
Reduce the Cooldown of Overcharge by 0.5s.
Gain 10% Lifesteal while Overcharge is active.
Gain 30% Lifesteal while at or below 40% Health.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase your Movement Speed after deactivating Hustle by 10% for 1.5s.
Increase your maximum Ammo by 6.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Reload Speed by 21%.
Increase the distance traveled by Juggernaut by 16%.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Using Envelop reduces your linked friendly target's Cooldowns by 8%.
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Linking to a new target reduces all your Cooldowns by 0.30000000000000004s.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Reduce the Cooldown of Envelop by 0.8999999999999999s.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Lower your gravity and increase your air control by 20% while firing your Light Bow.
Reduce the Cooldown of Luna's redeploy by 0.4s after healing with Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
Increase Luna's deploy range by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 8% for 3s after using Detonate.
Increase the effect of Poppy Bomb’s Knockback by 60% and cause Poppy Bomb to explode on contact with any surface.
Reduce the damage you deal to yourself with Sticky Bombs by 20%.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 4s after getting an Elimination.
Increase your Movement Speed by 30% for 3s after activating Counter.
Increase your Movement Speed by 15% for 2s after using Whirl.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 33% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Heal for 120 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 18%.
Reduce the Cooldown of Explosive Personality by 6% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 120%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 60.
Increase the potency of Juggernaut's Knockup by 14%.
Increase your Reload Speed by 21%.
Increase the distance traveled by Juggernaut by 16%.
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pounce by 1s.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Heal for 350 after using Pounce.
Heal for 160 every 1s while Prowl is active.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 240 for each enemy hit with Obliteration.
Increase your maximum Health by 50.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Obliteration now Silences enemies hit for 1.65s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Prowl by 2s.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the Cooldown of Nine Lives by 3s.
Reduce the Cooldown of Pounce by 1.5s.
Heal for 120 every 1s while Prowl is active.
Pounce Executes targets at or below 35% Health.