This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.
Increase your Ultimate charge rate by 35%.
Reduce the cast time of Shadow Travel by 20%.
Increase the Healing done by Rend Soul by 16%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Stun duration of Pyre Strike by 0.6s.
Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.
Increase the travel distance of Wings of Wrath by 20%.
Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.
Increase the radius of Pyre Strike by 30%.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after activating Impasse.
Heal for 44 every 1s while standing in Warder's Field.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Increase the duration of Dimensional Link by 3.5s.
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Heal for 66 every 1s while standing in Warder's Field.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Heal for 66 every 1s while standing in Warder's Field.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Heal for 66 every 1s while standing in Warder's Field.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Increase your maximum Health by 750.
Heal for 66 every 1s while standing in Warder's Field.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Reduce the Cooldown of Earthen Guard by 0.5s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 0.8s.
Increase your maximum Health by 750.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the duration of Barricade by 1.2s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 8%.
Heal for 200 every 1s while using Shadow Travel.
Reduce the cast time of Shadow Travel by 20%.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.