This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Increase your maximum acid capacity by 16%.
Reduce your acid consumption by 90% for 1.2000000000000002s after swapping into Planted Form.
Increase the Health of your Ultimate Health pool by 800.
Heal for 150 after hitting an enemy with Piercing Quills.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 every 1s for 3s after activating Stasis Field.
Heal for an additional 450 when using Second Chance.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Generate 2 Ammo after hitting a fully-charged weapon shot.
Gain a 400-Health Shield for 3s after hitting an enemy with Setback.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.