This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after using Pounce.
Reduce your damage taken by 10% while Prowl is active.
Heal for 80 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Reduce the Cooldown of Pounce by 2.5s.
Pounce Executes targets at or below 35% Health.