This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Reduce scope-in and scope-out time by 40%.
Activating Transporter generates 8 Ammo.
Reduce the Cooldown of Oppressor Mine by 2.4s.
Heal for 24% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 15 Energy after getting an Elimination.
Increase your maximum Health by 250.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Your inactive weapon generates 10 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce the Cooldown of Whirl by 5s after using Billow.
Heal for 200 after using Counter.
Reduce the Cooldown of Counter by 30% after successfully hitting an enemy with Counter.
Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 9% Movement Speed.
Generate 3 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Weightless by 1.2000000000000002s.
Heal for 120 every 1s while Weightless is active.
Gain 40% Lifesteal against enemies Slowed by your Explosive Flask.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.
Reduces the Cooldown of Weightless by 3s.
Reduce the Cooldown of Explosive Flask by 2.4s.
Increase the radius of Healing Potion by 24%.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 2 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 3.5999999999999996s.
Generate 2 Ammo after activating Nether Step.
Reduce all active Cooldowns by 50% after getting an Elimination.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30 for each Sticky Bomb you Detonate.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grumpy Bomb by 2.4000000000000004s.
Increase your maximum Ammo by 5.
Heal for 260 after using Grumpy Bomb.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.