This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Heal for 500 for each enemy hit with Shell Spin.
Reduce the Cooldown of Shell Shield by 0.2s for every 1000 damage Absorbed.
Heal for 275 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 2.4s.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 0.8s further into the past.
Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.
Heal for 160 every 1s for 3s after activating Stasis Field.
Generate 4% Ultimate charge after getting an Elimination.
Enemies hit by Setback are Rewound 1.5s further into the past.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Deflector Shield by 4s.
Increase Deflector Shield's Health by 125.
Reduce your weapon recoil by 40% while using Precision Sights.
Every weapon shot made while Precision Sights is active has an 40% chance to not consume Ammo.
Bring up Precision Sights 30% faster.
After firing continuously for 2s, gain 10% increased damage.