This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 40%.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.
Heal for 140 every 1s while channeling Restore Soul.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% while in Automatic fire mode.
(223153) Increase the pull strength of Grappling Hook by 10%.
Generate 5 Ammo after activating Explosive Dodge.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 80.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Increase your maximum Ammo by 2.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the duration of Dead Ringer's reveal on destruction by 1s.
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Blast Shot.
Heal for 300 over 2s for each enemy hit by Blast Shot.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Increase your Healing received by 12% while your Bulwark is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 9.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase your maximum Ammo by 1.
Gain 40% Lifesteal.
Increase your maximum Health by 300.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 6.
Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Reduce the Movement Speed penalty of Designated Sights by 80%.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Sensor Drone's Reveal persists for 2.0999999999999996s after an enemy leaves its Reveal range.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Reduce your weapon recoil by 20% while using Precision Sights.
Increase your Movement Speed by 20%.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Increase the duration of Rocket Boots by 0.6s.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 1s.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 200.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 32%.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Regenerate 8% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 56 every 1s while Earthen Guard is active.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Increase your Movement Speed by 20% for 2s after Combat Slide ends.
Increase your maximum Health by 200.
Increase the range at which your Retribution target is Revealed by 20 units.
Increase the damage you deal to your Retribution target by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed during Soar by 28%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 90 after using Blink.
Generate 1 Ammo after activating Soar.
Reduce your active Cooldowns by 32% after getting an Elimination.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 ammo for every -800 explosive damage done.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the area of effect of all your explosions by 2%.
Increase the explosion radius of Cluster Grenade's initial explosion by 24%.
Increase your maximum Health by 100.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.
Each stack of Piercing Momentum grants you a 40 Shield for 3s after it expires.
Extend the duration of Sharp Momentum stacks gained by hitting with War by 24%.
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase the Distance enemies are Knocked Back by from Blast Back by 20%
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 2.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 10% for 2s.
Reduce your active Cooldowns by 30% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Reduce your weapon recoil by 40% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 2s for each enemy hit by it.
Increase your Movement Speed by 30% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 2.
Generate 45 Energy after getting an Elimination.
Increase your maximum Health by 200.
Reduce the Movement Speed penalty of Scope by 40%.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.