This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 for each enemy hit with Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Heal for 500 after using Presence.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Increase your Movement Speed by 10% for 2s after using Blink.
Reduce the Cooldown of Ice Block by 3.75s.
Increase maximum Health by 90.
Heal for 90 after using Blink.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Heal for an additional 400 with Nine Lives.
Increase your Movement Speed by 30% for 4s after you activate Nine Lives.
Reduce the Cooldown of Pounce by 1.5s.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Pounce Executes targets at or below 35% Health.