This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the recoil of your Pistol by 12%.
Hits with Talon Rifle generate 2% Ultimate charge.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase your maximum Health by 200.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Increase your maximum Ammo by 1.
Increase your maximum Health by 150.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 20%.
Heal for 80 every 1s while Agility is active.
Regenerate 12 Ammo every 1s while Agility is active.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 100.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you do by 20% while at or below 70% Health.
Increase your maximum Health by 100.
Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Generate 30 Ammo after using Advance.
Increase your maximum Health by 450.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 160 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase the maximum Ammo count of both your weapons by 4.
Hits with Talon Rifle generate 1% Ultimate charge.
Swapping to your Pistol grants 30% Lifesteal for 3s.
Increase your Movement Speed by 30% for 2s after entering Stealth.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 1s.
Gain 10% Lifesteal while Overcharge is active.
Increase the duration of Overcharge by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 1s.
Gain 10% Lifesteal while Overcharge is active.
Increase the duration of Overcharge by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting Kindle Soul increases you and your target's Movement Speed by 5% for 1.5s.
Increase your maximum Ammo by 4.
Decrease the rate of Wrath decay by 20%.
Heal for 525 over 3s after Healing an ally with Kindle Soul.
Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 1s.
Gain 10% Lifesteal while Overcharge is active.
Increase the duration of Overcharge by 1s.
Increase your Movement Speed by 40% while Rune of Travel is active.
Heal for 200 after Teleporting to your Rune of Travel.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Generate 30 Ammo after using Advance.
Increase your maximum Health by 450.
Reduce your damage taken by 9% for 3s after activating Advance.
Heal for 160 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 500 after activating Soul Harvest.
Reduce your damage taken by 3% for 3s after activating Ignition.
Reduce the Cooldown of Juggernaut by 2s after activating Soul Harvest.
Increase your maximum Health by 300.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.