This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 2.25s.
Apply a Knockback of 200 to enemies hit by Charge.
Increase the travel distance of Charge by 45%.
Increase your maximum Health by 600.
Heal for 200 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing you receive by 20% while at or below 50% Health.
Heal for 140 for each enemy hit with Harpoon.
Heal for 200 after exiting a Shortcut.
Heal for 200 every 1s while standing near a Shortcut.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.7999999999999998s.
Increase your Reload Speed by 10%.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Reduce the Cooldown of Seedling by 0.5s for each enemy hit by it.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the duration of Dead Zone by 1.7999999999999998s.
Increase your Reload Speed by 10%.
Dead Zone damage is increased to 650.