This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4 Ammo after activating Combat Trance.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.
Heal for 90 every 1s while Combat Trance is active.
Generate 3% Ultimate charge every 1s while Combat Trance is active.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.