This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Fire Bomb heals you for 300 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1250.
Increase the duration of Siege Shield by 1.2s.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase the travel distance of Advance by 14%.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 750.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Increase the travel distance of Whirl by 24%.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 8.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 8.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 8.
Regenerate 6 Ammo every 1s while using Hustle.
Reduce your weapon recoil by 40% while using Iron Sights.
Gain 25% Lifesteal while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's deploy range by 40%.
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Heal for 30 every time you Heal an ally with Moonlight.
Increase your maximum Health by 250.
Increase Luna's Health by 675.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Increase your maximum Ammo by 3.
Increase your maximum Health by 450.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the Health of Shell Shield by 800.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Increase your maximum Health by 450.
Increase your Healing received from others by 5% while at or below 50% Health.
Heal for 100 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Increase the distance traveled by Conviction by 6%.
Heal for 20 for every percentage point of Ire consumed by abilities.
Increase your maximum Health by 750.
Using an ability above Ire threshold Heals you for 300.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the Health of Shell Shield by 800.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 20 every 1s while Deflector Shield is active.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Increase the duration of Deflector Shield by 3.2s.
Increase Deflector Shield's Health by 500.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Increase your maximum Ammo by 3.
Increase your maximum Health by 450.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Siege Shield by 1250.
Increase the duration of Siege Shield by 1.2s.
Heal for 400 after hitting an enemy with Shoulder Bash.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 4s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Increase your Allies' and your Movement Speed by 10% while in your Gourd .
Reduce the Cooldown of Gourd by 4s.
Increase the Projectile Speed of Gourd by 10%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 375 Shield after using Protection.
Increase your maximum Ammo by 3.
Increase your maximum Health by 450.
Heal for 150 after activating Nullify.
Reduce the Cooldown of Recharge by 0.4s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 2.4s.
Increase the Health of Shell Shield by 800.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Heal for 20 every 1s while Deflector Shield is active.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Increase the duration of Deflector Shield by 3.2s.
Increase Deflector Shield's Health by 500.
After firing continuously for 2s, gain 10% increased damage.