This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Hitting yourself with Broadside now applies a Knockback of 150.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Heal for 300 after using Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Ghost Walk by 2.4s.
Heal for 90 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Health of Healing Totem by 450.
Heal for 200 over the duration of Ghost Walk.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.
Gain a 120-Health Shield for 4s after activating Combat Trance.
Heal for 180 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 60.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Hitting yourself with Broadside now applies a Knockback of 150.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 50%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Heal for 300 after using Counter.
Reduce the Cooldown of Whirl by 3s after using Billow.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s while Prowl is active.
Increase your maximum Health by 250.
Heal for an additional 80 with Nine Lives.
Reduce the Cooldown of Nine Lives by 2s.
Increase the Movement Speed bonus while using Prowl by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 120 every 1s while Ice Block is active.
Generate 3 Ammo after activating Soar.
Your weapon deals 20% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.