This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16%.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16%.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16%.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16%.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Increase the Healing done by Rend Soul by 16%.
Heal for 150 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Rune of Travel by 5s.
Increase your maximum Ammo by 4.
Increase the duration of Overcharge by 0.2s.
Heal for 300 after Teleporting to your Rune of Travel.
Increase your Movement Speed by 40% while Rune of Travel is active.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 150.
Heal for 75 every 1s while standing near any of your Turrets.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 400 after using Presence.
Increase the travel distance of Grace by 10 units.
Increase your maximum Health by 50.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 66 every 1s while standing in Warder's Field.
Reduce the Cooldown of Warder's Field by 2s.
Increase your maximum Health by 450.
Heal for 450 after activating Impasse.
Heal for 112 every 1s while Earthen Guard is active.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 250.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 16%.
While Deflector Shield is active 8% of damage dealt to you is instead dealt to the Shield.
Reduce your weapon recoil by 40% while using Precision Sights.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Increase Deflector Shield's Health by 375.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Kinetic Burst by 1.7999999999999998s.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 4s.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase the Health of Siege Shield by 250.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Increase your Movement Speed by 24% for 3s after activating Battle Shout.
Reduce your active Cooldowns by 8% after getting an Elimination.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your Reload Speed by 15%.
Heal for 50 after activating Flutter.
Heal for 75 after using Seedling.
Reduce your active Cooldowns by 40% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase the radius of Blast Shot's explosion by 20%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Reduce the Cooldown of Disengage by 1s.
Increase the distance traveled when using Dodge Roll by 20%.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2s.
Heal for 56 every 1s while Earthen Guard is active.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce your damage taken by 20% while standing in Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce your damage taken by 5% while Stellar Wind is active.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Increase the Healing received from Dark Siphon by 250 health.
Reduce the damage you take by 8% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 100.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Increase your maximum Health by 50.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.