This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 300 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the slow strength of the rift's pulses by 15%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 100%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Reduce your damage taken by 6% for 4s after using Blossom.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 16%.
Reduce your active Cooldowns by 50% after getting an Elimination.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 300 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the slow strength of the rift's pulses by 15%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 100%.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Gain a 100 Shield for 3s after using Vine.
Gain a 150-Health Shield for 3s after dropping to or below 50% Health.
Increase the radius of Blossom by 20%.
Reduce your damage taken by 18% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 300 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 50% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Increase your maximum Health by 225.
Reduce the Cooldown of Crippling Throw by 2.4s.
Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 300 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 400-Health Shield after getting an Elimination.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 300 Shield after using Protection.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Reduce your active Cooldowns by 40% after getting an Elimination.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the Health of all your Turrets by 420.
Heal for 100 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 200 for each enemy hit with Fireball.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Movement Speed by 24% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 84 every 1s while Earthen Guard is active.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 21% for 4 seconds when passing through Abyssal Fortress.
Increase the slow strength of the rift's pulses by 15%.
Increase the pull strength of Royal Presence's chain grab by 20%.
Increase your maximum Health by 450.
Increase the radius of Royal Presence's Poison aura by 100%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.