This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Weightless by 2s.
Increase your jump speed by an additonal 30% while using Weightless.
Reduces the Cooldown of Weightless by 0.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 30%.
Heal for 120 every 1s while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
Increase your maximum Health by 50.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Increase the Chain range of Shock Pulse by 16%.
Increase your maximum Ammo by 40%.
Heal for 120 for each enemy hit with Shock Pulse.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Standing in your Gourd grants yourself and allies 32% Lifesteal.
Reduce the Cooldown of Gourd by 3.2s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Weightless by 2s.
Increase your jump speed by an additonal 30% while using Weightless.
Reduces the Cooldown of Weightless by 0.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Increase your Movement Speed by 20%.
Increase your movement speed by 24% for 3s after using Slither.
Reduce the Cooldown of Gourd by 0.8s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10%.
Increase your maximum Health by 100.
Increase the Chain range of Shock Pulse by 40%.
Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Increase the Health of all your Turrets by 280.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Heal the target of your Protection for 375.
Reduce the Cooldown of Nullify by 1s.
Generate 4 Ammo for the target of your Protection.
Increase your maximum Health by 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Gourd by 10%.
Increase your Movement Speed by 20%.
Increase your movement speed by 24% for 3s after using Slither.
Reduce the Cooldown of Gourd by 3.2s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 32%.
Reduce the Cooldown of Kinetic Burst by 0.6s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your maximum Health by 600.
Reduce the Cooldown of Siege Shield by 4s for each enemy hit with Kinetic Burst.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the duration of Weightless by 2s.
Increase your jump speed by an additonal 30% while using Weightless.
Reduces the Cooldown of Weightless by 0.6s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 40 every 1s for 10s after applying Astral Mark.
Reduce your damage taken by 5% while Stellar Wind is active.
Increase the range of Astral Mark by 20%.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 375.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Gain a 400 Shield for 3s after using Vine.
Increase the range of Vine by 10%.
Reduce your damage taken by 18% for 4s after using Blossom.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Increase the jump strength of Heroic Leap by 20%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of your Protection target by 50% for 2s.
Heal the target of your Protection for 375.
Reduce the Cooldown of Nullify by 1s.
Generate 4 Ammo for the target of your Protection.
Increase your maximum Health by 300.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Increase your Movement Speed by 20%.
Standing in your Gourd grants yourself and allies 8% Lifesteal.
Reduce the Cooldown of Gourd by 3.2s.
Heal for 15 every 1s while Healing an ally with Mending Spirits.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 16%.
Increase your maximum Ammo by 1.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 750.
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.