This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 10 Ammo for each enemy hit by Missile Launcher.
Reduce your damage taken by 9% for 2s after using Missile Launcher.
Increase your maximum Health by 600.
Reduce the Cooldown of Emitter by 5s.
Increase your Reload Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the Movement Speed of your Protection target by 30% for 2s.
Heal the target of your Protection for 375.
Generate 75 Shield after using Protection.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Reduce the Cooldown of Whirl by 1s for each enemy it hits.
Increase your Movement Speed by 44% while Billow is active.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Reduce the Cooldown of Whirl by 3s after using Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 3.
Heal for 12% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 100%.
Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.
Generate 2 Ammo after using Grace.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Heal for 300 after using Presence.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.