This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 120 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 each time one of your base Turrets hits an enemy.
Increase the Health of Barricade by 200.
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Increase your maximum Health by 150.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 120 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 120 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 3.
Increase your maximum Health by 50.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 1s.
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 4s.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your maximum Health by 100.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 60%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 120 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 120 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 3s.
Heal for 120 for each enemy hit with Obliteration.
Generate 1% Ultimate charge for each enemy hit by Obliteration.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -25s.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 20%, but set your maximum Ammo to 2.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 20% while they are marked by Blood Hex.