This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Agility is active.
Increase your jump height by 40% while Agility is active.
Increase your maximum Health by 250.
Increase your Healing received by 5% while firing your SMGs.
Regenerate 8 Ammo every 1s while Agility is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Generate 10% Energy after falling to or below 50% Health.
Increase your maximum Health by 200.
Gain 7% Lifesteal while in Dragon Stance.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Reload Speed by 20%.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Heal for 200 after using Counter.
Increase your maximum Ammo by 4.
Spite deals 20% of its target's maximum Health with each hit.