This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 75 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heroic Leap by 1s.
Reduce your damage taken by 24% for 2s after using Recovery.
Reduce your damage taken by 5% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 70% after getting an Elimination.
Increase the jump strength of Heroic Leap by 15%.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce your damage taken by 9% for 3s after activating Ignition.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 300 for each champion hit by Juggernaut.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatter by 2s.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase the duration of your Illusions by 5s.
Increase the Health of each of your Illusions by 300.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 8% of your Booster fuel each time Salvo hits an enemy.
Consume 30% less Booster fuel for 5s after using Thrust.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.5s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 25%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the range of Oppressor Mine beams by 60%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after using Elemental Shift.
Reduce your damage taken by 15% for 2s after activating Elemental Shift.
Increase your maximum Health by 100.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Increase the Healing received from Dark Siphon by 200 health.
Reduce the cooldown of Tendril by 1.2s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Gain a 75 Shield for 5s after activating Tendril.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for an additional 160 with Nine Lives.
Reduce your damage taken by 30% for 2s after using Nine Lives.
Reduce your damage taken by 5% while Prowl is active.
Heal for 140 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.