This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Dead Zone by 0.6s.
Increase the Projectile Speed of Seedling by 30%.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Flutter by 0.6s.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Increase your maximum Health by 300.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase the duration of Barricade by 2.4s.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Reduce the Cooldown of Fire Bomb by 2.4s.
Hunter's Mark has 2 charges and grants its benefits to allies.