This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 75 every 1s while Healing an ally with Mending Spirits.
Increase your Movement Speed by 4%.
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Reduce the Cooldown of Gourd by 3.2s.
Increase the Movement Speed of allies affected by Mending Spirits by 20%.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 165 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase your movement speed by 32% for 3s after using Slither.
Gain a 75-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Slither by 2.4s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Increase your movement speed by 32% for 3s after using Slither.
Gain a 75-health Shield for 3s after Slither ends.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Slither by 2.4s.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 165 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 165 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Health by 300.
Apply a Knockback of 200 to enemies hit by Charge.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.
Gain a 300-health Shield for 3s after dropping to or below 50% Health.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Recharge by 0.4s.
Generate 2 Ammo for the target of your Protection.
Generate 300 Shield after using Protection.
Gain a 400-Health Shield after activating Nullify.
Reduce the Cooldown of Nullify by 5s.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 50.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Barricade by 2s.
Reset the Cooldown of Rocket Boots after falling to or below 20% Health.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Health by 600.
Gain a 150-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase the distance traveled when using Dodge Roll by 20%.
Activating Dodge Roll heals you for 225.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.