This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage required to generate a Calamity Blast charge by 500.
Receive 10% increased Healing while at or below 50% Health.
Heal for 100 for each enemy hit with Shatterfall.
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Heal for 10% of the damage Absorbed by Power Siphon.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 300 after using Counter.
Increase your Reload Speed by 20%.
Increase the travel distance of Whirl by 24%.
Increase your Movement Speed by 44% while Billow is active.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 500 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 2.4s.
Heal for 275 every 1s while Shell Shield is active.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Heal for 1000 after hitting an enemy with Shoulder Bash.
Increase your maximum Ammo by 1.
Increase the Health of Siege Shield by 500.
Reduce the Cooldown of Siege Shield by 3.2s.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 600.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 500 for each enemy hit with Shell Spin.
Increase the duration of Shell Shield by 2.4s.
Heal for 275 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Earthen Guard by 2.5s.
Reduce your damage taken by 5% while standing in Warder's Field.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 300.
Heal for 140 every 1s while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.