This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
Increase your maximum Ammo by 4.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Increase your maximum Health by 100.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 12% for 3s after activating Tendril.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Reduce the Cooldown of Tendril by 2.4s after hitting an enemy with Dark Siphon.
Increase your maximum Health by 150.
Tendril gains a second charge, but its Cooldown is increased by 2s.