This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the recoil of your Pistol by 30%.
Your inactive weapon generates 2 Ammo every 2s.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Reduce the maximum inaccuracy of your Pistol by 40%.
Increase the maximum Ammo count of both your weapons by 2.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase the duration of Emitter by 3s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Reduce the Cooldown of Missile Launcher by 0.7s.
Increase the duration of Emitter by 3s.
Gain a 150-Health Shield for 4s after dropping to or below 30% Health.
Heal for 250 every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 275 every 1s while Shell Shield is active.
Heal for 250 for each enemy hit with Shell Spin.
Increase your Healing received from other players by 24% while at or below 50% Health.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the Health of all your Turrets by 140.
Increase your maximum Health by 150.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after hitting an enemy with Crippling Arrow.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Heal for 320 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the Knockback distance of Kinetic Burst by 32%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 140 after hitting an enemy with Crippling Arrow.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Heal for 320 after using Withdraw.
Reduce the Cooldown of Crippling Arrow by 1.7999999999999998s.
Reduce your active Cooldowns by 50% when you get an Elimination.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 after activating Nether Step.
Hitting a player with Revolver Heals you for 30.
Increase the distance of each Nether Step dash by 15%.
Generate 1 Ammo after activating Reversal.
Heal for 50% of the damage Absorbed by Reversal.
Reversal always fires back and does an additional 800 damage.