This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Reduce Damage taken by 9% for 1.5s after using Blast Back.
Increase your maximum Health by 80.
Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dimensional Link by 2.5s.
Increase the Health of each of your Illusions by 200.
Reduce your active Cooldowns by 4s after getting an Elimination.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase your maximum Health by 150.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Luna's Health by 450.
Heal for 40 every time you Heal an ally with Moonlight.
Increase your maximum Moonlight capacity by 32%.
Generate 4% Moonlight for each enemy hit with Light Bow.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.