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788
ovimm

EU - Updated 2 days ago

Most Played Champions
Season 4
Lian
Damage
2.66 KDA
737 / 384 / 568
31 - 22 (58%)
10h 34m
Viktor
Damage
3.41 KDA
467 / 194 / 389
22 - 14 (61%)
6h 52m
Khan
Front Line
2.35 KDA
243 / 181 / 364
16 - 14 (53%)
5h 41m
Cassie
Damage
3.21 KDA
333 / 146 / 271
15 - 9 (63%)
4h 40m
Buck
Flanker
2.17 KDA
393 / 252 / 309
15 - 12 (56%)
5h 57m
Player Stats
Totals
Matches
Played
542
Won
294
Lost
248
Player Kills
KDA
2.52
Kills
6,209
Deaths
3,775
Assists
6,591
Objectives
CPM
266
Credits
1,747,256
Objective Time
330m 55s
Damage
Player
42,525,144
Team Healing
8,321,946
Self Healing
6,602,928
Weapon
35,883,197
Shielding
4,677,270
Taken
31,099,334

Keyboard / Mouse Queues

Ranked: Competitive
542 Games
1,601
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

Masters

Masters

81 / 100
109h 41m
playtime
54.24%
Win/Loss Ratio
2.52
kda
294
wins
1,747,256
Credits
266
CPM
6,209
kills
3,775
deaths
6,591
assists
42,525,144
damage
6,462
dpm
35,883,197
Weapon
31,099,334
taken
4,677,270
Shielding
8,321,946
healing
6,602,928
self healing
330m 55s
objective time
248
losses
Recently Played
June 8th - July 8th

All Queues

Ranked: Competitive

Ranked: Competitive

Recent Matches

Ranked: Competitive - 2 days ago
13m
-9
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-38 SR
View Match
2 / 7 / 10
1 KDA
Inara
Level 45 / 2,980G
Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 125 every 1s while Earthen Guard is active.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 20% and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Ranked: Competitive - 2 days ago
12m
-9
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-29 SR
View Match
2 / 11 / 10
0.64 KDA
Vivian
Level 45 / 2,352G
Nowhere to Hide

Nowhere to Hide

Sensor Drone

Sensor Drone's Reveal persists for 4s after an enemy leaves its Reveal range.

Level 4

Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 680.

Level 4

Scapegoat

Scapegoat

Deflector Shield

While Deflector Shield is active 10% of damage dealt to you is instead dealt to the Shield.

Level 1

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 24% chance to not consume Ammo.

Level 2

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 24%.

Level 4

Booby Trap

Booby Trap

Sensor Drone

Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.

Level 1

Ranked: Competitive - 7 days ago
14m
-10
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-56 SR
View Match
2 / 8 / 15
1.19 KDA
Fernando
Level 45 / 2,970G
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2s.

Level 5

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 30% and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Ranked: Competitive - 2 days ago
13m
-9
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

-11 SR
View Match
4 / 11 / 10
0.82 KDA
Corvus
Level 45 / 2,962G
Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 25% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 180 over 2s after Healing an ally with Abyssal Reconstruction.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 15%, but you can have two Marks out at a time.

Level 1

Ranked: Competitive - 2 days ago
9m
+11
Elo

What is Elo+ (Elo Plus)?

This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.

The purpose is to show player skill levels relative to other players, not estimate MMR.

+14 SR
View Match
11 / 4 / 11
4.13 KDA
Barik
Level 45 / 3,356G
Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near your Turret.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 18%.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Architectonics

Architectonics

Turret

Increase the damage of your Turrets by 20% and reduce their Cooldown by 3s.

Level 1

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