This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 300.
Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Using an ability above Ire threshold Heals you for 150.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.