This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Heal for 110 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.
Increase your Healing received from other players by 30% while at or below 50% Health.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 18%.
Increase the duration of Dead Zone by 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Dead Zone by 3.2s.
Generate 1 Ammo after using Seedling.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area that Flare will Reveal enemies by 10%.
Reduce the maximum inaccuracy of your Pistol by 24%.
Increase your Movement Speed by 50% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 3.
Generate 45 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit by Harpoon.
Heal for 200 after exiting a Shortcut.
Gain a 450-Health Shield after dropping to or below 50% Health.
Increase your maximum Health by 150.
Heal for 350 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase your Booster fuel capacity by 10%.
Restore 50% of your maximum Booster fuel after using Thrust.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Increase your maximum Health by 200.
Gain a 450-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 150.
Heal for 100 for each enemy hit by Broadside.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Thrust by 26% after getting an Elimination.
Increase your Booster fuel capacity by 10%.
Restore 50% of your maximum Booster fuel after using Thrust.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Increase your Movement Speed while using your Booster.