This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Increase your maximum Health by 200.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 100 after activating Flutter.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 180 every 1s while you are standing near them.
Heal for 40 each time one of your base Turrets hits an enemy.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Heal for 125 every 1s while standing near any of your Turrets.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Increase the duration of your Illusions by 5s.
Increase your Reload Speed by 24%.
Increase your maximum Health by 150.
Heal for 26% of the damage dealt by Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 after using Seedling.
Increase your maximum Health by 200.
Reduce your damage taken by 10% for 3s after activating Flutter.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Heal for 100 after activating Flutter.
Dead Zone damage is increased to 650.