This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 21%.
Heal for 150 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your maximum Health by 300.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 300 health for each player hit by Missile Launcher.
Increase the travel distance of Advance by 21%.
Heal for 150 every 1s while Emitter is active.
Heal for 160 after activating Advance.
Increase your maximum Health by 300.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.