This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Increase your Reload Speed by 20%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 50 every 1s while standing near a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 28 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 600.
Heal for 88 every 1s while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 15% Lifesteal while Overcharge is active.
Increase your Movement Speed by 24% while Rune of Travel is active.
Gain 20% Lifesteal while at or below 40% Health.
Reduce your damage taken by 25% while at or below 40% Health.
Reduce the Cooldown of Overcharge by 1s.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 39% of the damage dealt by Shatter.
Reduce your active Cooldowns by 1s after getting an Elimination.
Increase the duration of your Illusions by 1s.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 2.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your maximum Health by 100.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your maximum Ammo by 5.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 50 every 1s while standing near a Shortcut.
Gain a 750-Health Shield after dropping to or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while using Iron Sights.
Generate 18 Ammo for each enemy hit with Frag Grenade.
Reduce your weapon recoil by 100% while using Iron Sights.
Reduce damage taken by 3% while using Hustle.
Reduce the time it takes to bring up Iron Sights by 15%.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce the Cooldown of Commanding Leap by 0.3s every 1s while standing inside of your Distortion Field.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Increase your maximum Health by 200.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the area of effect of all your explosions by 10%.
Increase the vertical movement from each use of Explosive Personality by 80%.
Increase the travel speed of Hail of Bombs when deploying it by 15%.
Increase your maximum Health by 100.
Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Increase maximum Health by 120.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal for 240 every 1s while Ice Block is active.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
FrostFire Glide travels 25% faster.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 0.5s.
Elemental Shift reduces the Cooldown of Frostfire Glide by 2.4s.
Increase the duration of FrostFire Glide by 2s.
Increase your Movement Speed while casting Inferno Cannon by 20%.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.
Increase the duration of Curse stacks by 2.4s.
Decrease the Cooldown of Body and Soul by 1.2s.
Heal for 17 every 0.25s during Body and Soul.
Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4 Ammo every 1s while using Hustle.
Reduce damage taken by 12% while using Hustle.
Reduce the cook time of Frag Grenade by 20%.
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase your maximum Health by 200.
Generate 1 Ammo for each enemy hit by Blast Shot.
Reduce the Cooldown of Blast Shot by 1s for each enemy it hits.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Activating Fire Bomb heals you for 200 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your maximum Health by 200.
Generate 9 Ammo after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your maximum Health by 100.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% while using Shield.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Increase your maximum Health by 600.
Increase your Healing received from others by 20% while at or below 50% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.
Reduce the Cooldown of Second Chance by 2s.
Increase your maximum Health by 450.
Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.
Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.
Generate 4% of your maximum acid after hitting an enemy with Piercing Quills.
Reduce the Cooldown of Hardening by 1.5s after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 24%.
Reduce the duration and effectiveness of Crowd Control by 20%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.
Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.
Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.
Increase your Reload Speed by 20%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your maximum Health by 100.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 3s.
Gain a 300-Health Shield after activating Nullify.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.15s.
Increase your maximum Health by 100.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 12.
Gain 4% Lifesteal.
Heal for an additional 80 after activating Battle Shout.
Reduce the Cooldown of Battle Shout by 3s.
Increase your maximum Health by 600.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.