This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce your active Cooldowns by 32% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 32% after getting an Elimination.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Allies hit by Healing Potion have their Movement Speed increased by 12% for 3s.
Increase the radius of Healing Potion by 32%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 3s after using Shell Spin.
Heal for 55 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 750 for each enemy hit with Shell Spin.
Increase the travel distance of Shell Spin by 50%.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce your active Cooldowns by 32% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the duration of Weightless by 1.2000000000000002s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 8 Ammo after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase the Abyssal Rift's pulse area of effect by 48%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the rate of Wrath decay by 50%.
Heal for 105 over 3s after Healing an ally with Kindle Soul.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Increase your maximum Ammo by 6.
Generate 75% Wrath after hitting an enemy with Pyre Strike.
When Pyre Strike hits an enemy champion it stops moving until it ends and deals up to 100% more damage to enemies under it, increasing based on the number of hits they take. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 3s.
Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the duration of Weightless by 1.2000000000000002s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance of each Nether Step dash by 25%.
Heal for 80 after activating Nether Step.
Reduce the Cooldown of Nether Step by 60% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Reversal.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce your active Cooldowns by 32% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 40%.
Heal yourself for 20% of Healing Potion's effect if you hit an ally but not yourself.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.
Reduce your active Cooldowns by 32% after getting an Elimination.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Increase your maximum Health by 50.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your maximum Health by 150.
Reduce the Cooldown of Emitter by 3s.
Heal for 240 after activating Advance.
Reduce your damage taken by 9% for 3s after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 15.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Heal for 60 for each enemy hit with Nade Launcher.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 8 Ammo after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Battle Shout.
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Reduce your active Cooldowns by 32% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the slow strength of the rift's pulses by 20%.
Reduce the Cooldown of Rift Slash by 0.4s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
You can miss 3 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase the trigger distance of Realm Breaker's bonus damage by 10 units.
Increase the Abyssal Rift's pulse area of effect by 48%.
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5 Ammo after activating Combat Trance.
Hitting enemies with Bladed Chakrams Heals you for 15.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Reduce the Cooldown of Heavy Blade by 2.4s.
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 40% for 4s after using Blink.
Increase your Movement Speed during Soar by 14%.
Heal for 60 every 1s while Ice Block is active.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Abyssal Fortress' Health by 1000
Increase your Movement Speed by 4% for 5s after casting Rift Slash.
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Increase your fire rate by 20% for 3s when passing through Abyssal Fortress.
Increase allies and decrease enemies' Movement Speed by 7% for 4 seconds when passing through Abyssal Fortress.
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 5s.
Increase your Reload Speed by 24% while Earthen Guard is active.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 2s.
Reduce your damage taken by 10% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Hunter’s Mark by 5s.
Generate 3 Ammo after getting an Elimination.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your maximum Ammo by 10.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Siege Shield by 4s.
Increase your maximum Health by 150.
Heal for 200 after hitting an enemy with Shoulder Bash.
Gain 30% Lifesteal.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.