This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Heal for 450 over 2s for each enemy hit by Kinetic Burst.
Increase the duration of Siege Shield by 1.7999999999999998s.
Increase your maximum Health by 450.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Apply a Knockback of 300 to yourself after using Impasse underneath yourself.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 after activating Impasse.
Heal for 66 every 1s while standing in Warder's Field.
Heal for 140 every 1s while Earthen Guard is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce your damage taken by 5% while standing in Warder's Field.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.