This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the damage you take by 8% while at or below 40% Health.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the damage you take by 8% while at or below 40% Health.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Reduce the damage you take by 8% while at or below 40% Health.
Increase your maximum Health by 250.
Heal for 80 every 1s while Prowl is active.
Reduce your damage taken by 16% for 2s after using Pounce.
Pounce Executes targets at or below 35% Health.