This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the Flight Speed of Transporter by 40%.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Increase the number of targets affected by Oppressor Mines by 2.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Gain 4% Lifesteal.
Increase the range at which Sensor Drone Reveals targets by 20%.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 160 after activating Battle Shout.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 1.7999999999999998s.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 32%.
Heal for 300 after using Counter.
Generate 1 Ammo after activating Whirl.
Increase your maximum Health by 150.
Increase your Movement Speed by 40% for 3s after activating Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 180 every 1s while Combat Trance is active.
Hitting enemies with Bladed Chakrams Heals you for 30.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your maximum Health by 100.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 75.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 16%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 2.4s.
Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.
Increase your Movement Speed while casting Inferno Cannon by 100%.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 3.2s.
Increase your Movement Speed by 16% for 3s after activating Dead Zone.
Reduce the Cooldown of Flutter by 1.2s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Dead Zone by 2.4s.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Activating Fire Bomb heals you for 200 over 2s.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20%.
Gain 4% Lifesteal.
Increase the range at which Sensor Drone Reveals targets by 20%.
Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 4% Moonlight every 1s while not using Moonlight.
Increase allies' Movement Speed by 6% while they are being Healed by Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Reduce the cooldown of Luna's initial deploy by 2.4s.
Increase your maximum Moonlight capacity by 40%.
Allies being Healed by Moonlight take 15% reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Activating Fire Bomb heals you for 400 over 2s.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your maximum Health by 100.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 10% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Increase your Movement Speed by 10% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Tendril by 2.4s.
Reduce the damage you take by 12% for 3s after activating Tendril.
Increase the effect of the Knockback applied by Obliteration by 16% of its base value.
Consuming Darkness stacks Heals you for an additional 30 per stack.
Increase your maximum Health by 150.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase your maximum Health by 75.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase the radius of Blossom by 16%.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the Flight Speed of Transporter by 40%.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Increase the number of targets affected by Oppressor Mines by 2.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the Flight Speed of Transporter by 40%.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Increase the number of targets affected by Oppressor Mines by 2.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 10% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Increase your Movement Speed by 10% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Oppressor Mine beams by 100%.
Reset the Cooldown of Transporter after dropping to or below 24% Health. This can only happen once every 30 seconds.
Increase the Flight Speed of Transporter by 40%.
Reduce the Cooldown of Oppressor Mine by 1.2s.
Increase the number of targets affected by Oppressor Mines by 2.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 40%.
Increase Luna's deploy range by 20%.
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Heal for 40 every time you Heal an ally with Moonlight.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.