This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 40%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 3 Ammo for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Reduce the Cooldown of Harpoon by 6s.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 300-Health Shield after dropping to or below 50% Health.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 200.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cook time of Frag Grenade by 20%.
Increase your maximum Ammo by 4.
Increase your maximum Health by 200.
Gain 10% Lifesteal while using Iron Sights.
Reduce damage taken by 15% while using Hustle.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 every 1s while standing near a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 210 for each enemy hit with Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 16%.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Heal for 80 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Increase your maximum Health by 200.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 40%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Increase the radius of Healing Potion by 16%.
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 14%.
Heal for 50 every 1s while using Shadow Travel.
Heal for 140 every 1s while channeling Restore Soul.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Reduce the Cooldown of Shadow Travel by 4s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 20% for 3s after using Charge.
Apply a Knockback of 1000 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 12%.
Generate 20% Energy after falling to or below 50% Health.
Heal for 200 after activating Shadow Step.
Heal for 640 after hitting at least one enemy with Skewer.
Generate 10 Ammo after activating Shadow Step.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Reduce the Cooldown of Shoulder Bash by 3.2s.
Heal for 800 after hitting an enemy with Shoulder Bash.
Increase the Knockback distance of Kinetic Burst by 16%.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Generate 2 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 240 for each enemy hit with Valor.
Generate 3 Ammo after using Grace.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Whirl by 1.5s for each enemy it hits.
Heal for 300 after using Counter.
Increase the travel distance of Whirl by 16%.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 after using Presence.
Generate 2 Ammo for each enemy hit with Valor.
Reduce your active Cooldowns by 24% after getting an Elimination.
Heal for 240 for each enemy hit with Valor.
Generate 3 Ammo after using Grace.
Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 each time one of your Spirit Lures triggers.
Decrease the Cooldown of Spirit Lure's reactivation by 1.2s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -15s.
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Heal for 68 every 0.25s during Body and Soul.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 3s after activating Flutter.
Increase your Reload Speed by 15%.
Heal for 150 after activating Flutter.
Heal for 75 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce scope-in and scope-out time by 40%.
Reset the Cooldown of Transporter after dropping to or below 40% Health. This can only happen once every 30 seconds.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Increase the Flight Speed of Transporter by 20%.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Using Transporter instantly Teleports you to its target location.