This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 4s for each successful hit by Wings of Wrath.
Heal for 420 over 3s after Healing an ally with Kindle Soul.
Increase the radius of Pyre Strike by 40%.
Reduce the Cooldown of Wings of Wrath by 1s after hitting an enemy with Pyre Strike.
Increase your maximum Health by 50.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Heal for 140 after activating Ambush. This applies to each Ambush in the chain.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 25% Ultimate charge for each enemy hit with your Ultimate.
Generate 7% Ultimate charge after activating Dash once every -40s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Each Soul Fragment gathered Heals you for 30.
Heal for 300 for each champion hit by Juggernaut.
Heal for 300 after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.