This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 0.6s.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 0.6s.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 0.6s.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Battle Shout by 2.4s.
Generate 16 Ammo after activating Battle Shout.
Increase your maximum Ammo by 3.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Heal for 80 every 1s while Agility is active.
Generate 10% Energy after falling to or below 50% Health.
Increase your jump height by 80% while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Reset the Cooldown of Grappling Hook after falling to or below 10% Health.
(223153) Increase the pull strength of Grappling Hook by 20%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase the travel distance of Grace by 20 units.
Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.
Gain 5% Movement Speed for 3s after using Grace.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Increase your Healing received by 24% while your Bulwark is active.
Gain 4% Lifesteal.
Increase your maximum Health by 300.
Increase the recharge rate of your Bulwark by 18%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Reduce the Cooldown of Battle Shout by 0.6s.
Heal for 75 every 1s while Bulwark is active.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 125 every 1s while Bulwark is active.
Increase your Healing received by 24% while your Bulwark is active.
Gain 4% Lifesteal.
Increase your maximum Health by 300.
Increase the recharge rate of your Bulwark by 18%.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.