This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Second Chance sends you 1.2000000000000002s further into the past.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Increase your maximum Health by 750.
Heal for an additional 300 when using Second Chance.
Reduce the Cooldown of Second Chance by 2s.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Vine by 40%.
Reduce the Cooldown of Blossom by 0.8s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reset the Cooldown of Vine after dropping to or below 75% Health.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)