This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Heal for 200 after using Presence.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 9%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Valor.
Heal for 200 after using Presence.
Increase your maximum Health by 150.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your Movement Speed by 9%.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 15% while using Hustle.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo for each enemy hit with Blast Back.
Increase your maximum Ammo by 2.
Increase your maximum Health by 120.
Increase your Ultimate charge rate by 15%.
Generate 3% Ultimate Charge after hitting your coin.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 15%.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Generate 5% Ultimate Charge after hitting your coin.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% while using Iron Sights.
Generate 14 Ammo after getting a Killing Blow or Elimination.
Reduce damage taken by 15% while using Hustle.
Regenerate 4 Ammo every 1s while using Hustle.
Gain 25% Lifesteal while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo for each enemy hit with Blast Back.
Increase your Ultimate charge rate by 15%.
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Generate 5% Ultimate Charge after hitting your coin.
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.