This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce your active Cooldowns by 20% after getting an Elimination.
Increase your Movement Speed by 16% while using Shield.
Increase your maximum Health by 600.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 600.
Heal for 112 every 1s while Earthen Guard is active.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Earthen Guard by 2.5s.
Generate 2 Ammo after activating Warder's Field.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Increase your maximum Health by 450.
Increase the Health of all your Turrets by 560.
Heal all of your Turrets for 90 every 1s while you are standing near them.
Heal for 100 every 1s while standing near any of your Turrets.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Increase your Ultimate charge rate by 28%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 280 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate Charge after hitting your coin.
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Increase your Ultimate charge rate by 12%.
Increase your maximum Ammo by 3.
Increase your maximum Health by 120.
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.