This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Increase the travel distance of Grace by 15 units.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Increase your Movement Speed by 3%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Increase the Healing you do by 15% while at or below 70% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 20 for every percentage point of Ire consumed by abilities.
Reduce the damage you take by 12% for 2s after activating Conviction.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.
Using an ability above Ire threshold Heals you for 225.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 10%.
Heal for 80 after activating Advance.
Reduce your damage taken by 12% for 3s after activating Advance.
Increase your Movement Speed while firing by 20%.
Increase the travel distance of Advance by 35%.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range of Astral Mark by 16%.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Increase your maximum Health by 50.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Heal for 50 for each enemy hit by Broadside.
Increase your maximum Health by 150.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase your Movement Speed by 20% while Hidden is active.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Reduce the Cooldown of Poison Bolts by 4s.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum acid capacity by 16%.
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Reduce the duration and effectiveness of Crowd Control by 10%.
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s for 3s after activating Rocket Boots.
Heal for 75 every 1s while standing near any of your Turrets.
Increase your maximum Health by 150.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 25% Lifesteal while Overcharge is active.
Gain 10% Lifesteal while at or below 40% Health.
Heal for 70 after activating Blitz Upper.
Reduce the Cooldown of Overcharge by 2.5s.
Increase the duration of Overcharge by 0.6000000000000001s.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Deadly Momentum by 20%.
Heal for 30 after hitting an enemy with Love.
Each stack of Piercing Momentum grants you a 120 Shield for 3s after it expires.
Reduce the Cooldown of Deadly Momentum by 1.4s for each enemy hit by it.
Increase the travel speed of Deadly Momentum by 32%.
The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Heal for 50 for each enemy hit by Broadside.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal the target of your Protection for 300.
Increase your Movement Speed by 20% during Recharge and for 3s after it ends.
Increase the Movement Speed of your Protection target by 40% for 2s.
Generate 225 Shield after using Protection.
Heal for 150 after activating Recharge.
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 10.5% Lifesteal while in Dragon Stance.
Increase your maximum Ammo by 25.
Heal for 20 every 1s while Agility is active.
Heal for 120 after activating Shadow Step.
Increase your maximum Health by 150.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Heal for 250 every 1s while standing near a Shortcut.
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.
Heal for 50 for each enemy hit by Broadside.
Increase your maximum Health by 150.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.
Increase the travel distance of Grace by 15 units.
Reduce your active Cooldowns by 40% after getting an Elimination.
Heal for 100 after using Presence.
Increase your Movement Speed by 3%.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Heal for 200 every 1s while using Shadow Travel.
Increase your Movement Speed by 24% while Shadow Travel is active.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Whirl by 2s after using Billow.
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Regenerate 2 Ammo every 0.5s for 1s after activating Billow.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 36% Lifesteal against targets Slowed by Net Shot.
Increase the duration of Net Shot's Slow by 0.6s.
Increase the jump strength of Heroic Leap by 10%.
Increase your Movement Speed by 40% for 3s after using Net Shot.
Reduce the Cooldown of Net Shot by 4s.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Receive 20% increased Healing while at or below 50% Health.
Increase your maximum Health by 600.
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Increase the leap distance of Shatterfall by 10%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Overcharge by 0.4s.
Reduce the cooldown of Rune of Travel by 3s.
Gain 20% Lifesteal while Overcharge is active.
Increase your maximum Ammo by 8.
Generate 12% Ultimate charge after hitting an enemy with Blitz Upper.
Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Withdraw by 3s.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 1.2s.
Increase your Movement Speed by 21% for 3s after using Withdraw.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your maximum Health by 50.
Increase your Movement Speed by 135% for 2s after Teleporting with Transporter.
Hitting an enemy with your Sniper Rifle in Carbine mode lowers the Cooldown of Transporter by 0.6s.
Activating Transporter generates 8 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 1.6s after being Healed.
Increase the Healing you do by 15% while at or below 70% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 18% for 3s after activating Projection.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.